The Ben Gurion planned light rail station in Bnei Brak is expected to receive 30,000 commuters a day who will disperse to the immediate surrounding offices, residential, and commercial buildings. This site becomes a case study for incorporating change-based design principles where circulation acts as the anchor for creating an experiential routine.
The project focuses on the design of the cable car station complex on Dori Road. The first phase of the project was the creation of an urban planning of the complex, which mainly concluded on the converting Dori Road to an underground tunnel, thereby creating the continuity of the existing neighborhood with nature, creating the public "yellow road" that connects to the surrounding trail, to the center of the complex and contained in the residential building I chose to develop.
The design mainly deals with a conceptual arctic vehicle that will be used by both researchers and tourists guided by the local Innus group. The vehicle is planned for self sustainability and the ability to connect with other vehicles to create a commune formation. Charging and maintance of the vehicle occurs in the scattered Docks located at various locations in Schefferville surroundings.
The design explores the architectural concept of an artist’s residency. Located at the top of Carmel Mountain in Haifa, the project combines an artist’s home with both their studio and gallery space with the intent to equate the process of production with the final product. Using the central location to expose the art to the public, the visitors become integrated into the living, the working, and the gallery space of the artist.
Using the Shophouses typology in Holland Village, Singapore, the design aims to create a new type of street that merges the old and the new. The plan was to first explore the potential of this traditional typology and then think of how to redesign it by maintaining some of the features, changing others, and eventually creating a new typology inspired by the shophouse. It was important for me to examine the front and back of the shophouse, its wooden structure, and the airwell with the end goal of suggesting a new way to combine them all.
“Designed Randomness” deals with creating a new urban space in the area between Mount Carmel and the west part of Haifa. Our initial idea came from the identification of a topographical break between the two urban spaces which cut off potential urban continuity.
Community garden in Ramat Begin, Haifa for Design-Build Studio at the Technion Architecture Faculty. The project was centred on the restoration of a community garden - design choices included accessible paths, arrangement and distribution of flower beds for residents, water routing in case of floods, and seating areas. In addition, we constructed a pavilion that allows a gathering area for residents and pupils from the local elementary school.
During the pandemic, many of us found ourselves confined to the home. While most entertainment places were closed, sites such as the terrace, the street, and the park witnessed a revival. The project sought to create a meeting place and urban show, combining participants, the audience, and a playful sense of competition. The interaction occurs between neighborhood residents and passing bystanders in this Montreal residential alley by projecting an animated game that was activated by body motion.
The design focuses on the development of details for the building envelope that combines the connection of three domes by saddles representing the typical shape of Metaballs.
The experiment follows the idea of a few portable robotic arms being able to print on a topographic landscape or any existing form.
This parametric design project deals with the creation of a building complex generated by numerous conditions, all of which are decided by the user, such as: the complex size, the amount of programs (residential, commercial, green areas), and the number of exposed facades for each program.
Cactus Fabric project inspired by the cactus skeleton in order to create a new type of 3d printed durable fabric.